﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 战棋模拟器
{
    class 臃肿的蛇颈龙:Minion
    {
        public 臃肿的蛇颈龙():base()
        {
            Star = 5;
            Attack = 5;
            Health = 7;
            Race = race.beast;
        }

        public override void Deathrattle()
        {
            pool.Spawn(pool, Place, new 鱼人斥候());
            pool.Spawn(pool, Place, new 鱼人斥候());
            pool.Spawn(pool, Place, new 鱼人斥候());
            base.Deathrattle();
        }


        public override Minion NewOne()
        {
            return new 臃肿的蛇颈龙();
        }
    }


    class 臃肿的蛇颈龙_金色 : Minion
    {
        public 臃肿的蛇颈龙_金色() : base()
        {
            Star = 5;
            Attack = 10;
            Health = 14;
            Race = race.beast;
        }

        public override void Deathrattle()
        {
            pool.Spawn(pool, Place, new 鱼人斥候_金色());
            pool.Spawn(pool, Place, new 鱼人斥候_金色());
            pool.Spawn(pool, Place, new 鱼人斥候_金色());
            base.Deathrattle();
        }


        public override Minion NewOne()
        {
            return new 臃肿的蛇颈龙_金色();
        }
    }
}
